Mile High Pinball | |
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Developer(s) | Ideaworks3D |
Publisher(s) | Nokia |
Platform(s) | N-Gage |
Release date(s) | November 14th, 2005 |
Genre(s) | Pinball |
Mode(s) | Single player, multiplayer, N-Gage Arena |
Rating(s) | ESRB: E (Everyone) |
Media/distribution | Digital Download |
Mile High Pinball is a late 2005 pinball video game developed by Ideaworks3D and published by Nokia for the Nokia N-Gage.
Contents |
Unlike most pinball games, the object of Mile High Pinball is not to score points. Instead, players must keep bouncing their ball higher and higher, into different pinball tables. Players also cannot "lose" balls by missing them with the paddles and letting them fall - instead, if a player fails to successfully hit the ball, they drop down one level. There are also positive and negative powerups on the tables that players may pick up to boost or reduce their abilities. In addition, players collect a form of currency that they can use to buy items in the store.
Multiplayer, however, does use a points system. In ranked matches, finishing a round with the most points gives you one ranking point, which is tracked and published to a leader board, showing the highest ranked players.
The game received favorable reviews, with an average score of 84 out of 100.[1] One reviewer claimed that the game play was "absolutely amazing" and praised the fact that you didn't lose balls like in other pinball games.[2] Another reviewer praised the game for its use of the vertical N-Gage screen, its ball physics and additional multiplayer features.[3] A third reviewer, while they liked the game, complained about how you could easily lose progress made in the game by simply getting an unlucky bounce that is out of your control, and it's difficulty, stating that it is "too hard even for journalists paid to be good at mobile games".[4]